Artwork and game lists¶
Every game RomMBat syncs arrives with its name, description and other details from RomM, and with artwork, so EmulationStation shows it the way it shows a game you scraped yourself.
What artwork comes down¶
RomMBat fetches a cover, a thumbnail, a marquee, a video and a manual for each game, when RomM has them. Video and manuals follow the switches in RetroBat's own scraper settings, so turn those off in EmulationStation if you do not want them. Both are on in a new RetroBat.
Turning one of those switches off also takes back what was already fetched for it, the next time that platform syncs. Artwork counts against your disk limit: videos and manuals are most of it.
EmulationStation's game lists¶
EmulationStation reads each system's games from a gamelist.xml file in its folder, such as
roms\snes\gamelist.xml. RomMBat adds its games to that file and leaves everything else in it
alone, so entries you scraped yourself, your favorites and your play counts stay.
After a sync, RomMBat asks EmulationStation to reload its lists, so new games appear without a restart. EmulationStation holds that reload until you leave RomMBat, and then the games are there. If EmulationStation was not running at all, they appear the next time you open it.
From a terminal¶
rommbat-agent gamelist rewrites the game lists from what RomMBat already knows, with no server
needed. --media chooses the kinds of artwork yourself, and RomMBat remembers the choice: every
later sync uses it instead of RetroBat's video and manual switches. See
Command line.